Character Rolling
3 posters
DISCUSSION :: Games :: Characterization
Page 2 of 2
Page 2 of 2 • 1, 2
Prefer Rolling or Not?
Re: Character Rolling
I think the roll is assured my dear. So plan your 24d6 ^.^/ We are just talking about another option for those how prefer a "sure" thing.
I quit- Posts : 140
Join date : 2009-11-09
Re: Character Rolling
If you are then it might change so just let me know when you guys decide.
Guest- Guest
Re: Character Rolling
Like I said, there will be roll for sure. We are just talking about having a secondary stat system to give options to those who don't like rolling. Viva Las Vegas! XD
I quit- Posts : 140
Join date : 2009-11-09
Re: Character Rolling
I don't know... rolling... Las Vegas... I got nothing.
I quit- Posts : 140
Join date : 2009-11-09
Re: Character Rolling
Mad As A Hatter wrote:I don't know... rolling... Las Vegas... I got nothing.
Lol ok then.
Guest- Guest
Re: Character Rolling
You got the dice pool thing down or you want me to call and explain?
I quit- Posts : 140
Join date : 2009-11-09
Re: Character Rolling
Mad As A Hatter wrote:You got the dice pool thing down or you want me to call and explain?
I got it.
Guest- Guest
Re: Character Rolling
Excellent. And does anyone else have any questions or thoughts?
I quit- Posts : 140
Join date : 2009-11-09
Re: Character Rolling
Please explain the dice pool thing again so that I can do it please.
JadziaDaxx- Posts : 25
Join date : 2009-11-13
Location : anywhere but here
Re: Character Rolling
Dice Pool: Each character has a pool of 24d6 to assign to his statistics. Before the dice are rolled, the player selects the number of dice to roll for each score, with a minimum of 3d6 for each ability. Once the dice have been assigned, the player rolls each group and totals the result of the three highest dice. For more high-powered games, the GM should increase the total number of dice to 28. This method generates characters of a similar power to the Standard method.
AKA:
You get a "dice pool" of 24d6 to roll 6 stats. You can divide them up how ever you want among those stats rolling no fewer then 3d6 per stat. When you roll you will take the top three dice rolled and add them together getting you stat... for example:
3d6 roll 4,2, and 5 = 11
7d6 roll 4,4,2,6,1,2, and 3 = 14 (the highest being 4,4 and 6)
So if you used 3d6 on one stat, and 7d6 on another you would have 14d6 left to use on the remaining 4 stats. (eg: 3d6, 3d6, 4d6, 4d6)
AKA:
You get a "dice pool" of 24d6 to roll 6 stats. You can divide them up how ever you want among those stats rolling no fewer then 3d6 per stat. When you roll you will take the top three dice rolled and add them together getting you stat... for example:
3d6 roll 4,2, and 5 = 11
7d6 roll 4,4,2,6,1,2, and 3 = 14 (the highest being 4,4 and 6)
So if you used 3d6 on one stat, and 7d6 on another you would have 14d6 left to use on the remaining 4 stats. (eg: 3d6, 3d6, 4d6, 4d6)
I quit- Posts : 140
Join date : 2009-11-09
Page 2 of 2 • 1, 2
DISCUSSION :: Games :: Characterization
Page 2 of 2
Permissions in this forum:
You cannot reply to topics in this forum
|
|