Rough ideas

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Re: Rough ideas

Post  I quit on Sun Nov 15, 2009 7:31 am

A neutral good character, yes light and easy to use. might be better for someone else.
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Re: Rough ideas

Post  Guest on Sun Nov 15, 2009 9:11 am

Mad As A Hatter wrote:A neutral good character, yes light and easy to use. might be better for someone else.

I myself like just neutral characters when possible.

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Re: Rough ideas

Post  I quit on Sun Nov 15, 2009 11:03 am

Yes, though I enjoy the perception spin. Convincing the DM I had to kill those people to do good. lol. This would not be one of those "Twist the very idea of good" characters.
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Re: Rough ideas

Post  Guest on Mon Nov 16, 2009 4:57 am

Mad As A Hatter wrote:Yes, though I enjoy the perception spin. Convincing the DM I had to kill those people to do good. lol. This would not be one of those "Twist the very idea of good" characters.

Thats true

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Characters

Post  JadziaDaxx on Thu Nov 19, 2009 6:36 am

I would like to play a half elf if possible.
Also I love Gabes Twisted characters I LOVED Renfield so funny!
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Re: Rough ideas

Post  I quit on Thu Nov 19, 2009 6:38 am

So I was thinking either the Human Wizard, Human Fighter, or Half-Orc Monk.

EDIT:
Very heavily considering a rouge/tinker - What would be a good class? Gnome, Human, or something different all together? (Kobold XD)


Last edited by Mad As A Hatter on Mon Nov 23, 2009 4:10 am; edited 1 time in total
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Re: Rough ideas

Post  Guest on Thu Nov 19, 2009 3:18 pm

I was thinking an elf sorcerer.

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Re: Rough ideas

Post  Jason on Thu Nov 19, 2009 11:43 pm

Lady Sheeva wrote:I was thinking an elf sorcerer.

thinking about where your elf came from? I can write up additional info that your elf might know depending on where, though I haven't fully made every region of the campaign world.
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Re: Rough ideas

Post  I quit on Sat Nov 21, 2009 6:23 am

Are we going to play with aging effects?
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Re: Rough ideas

Post  Guest on Sat Nov 21, 2009 9:55 am

Jason wrote:
Lady Sheeva wrote:I was thinking an elf sorcerer.

thinking about where your elf came from? I can write up additional info that your elf might know depending on where, though I haven't fully made every region of the campaign world.

I was thinking she could be from the Kimji society.

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Re: Rough ideas

Post  JadziaDaxx on Sun Nov 22, 2009 12:15 am

I like your strange Kimji Elf what are you going to do to make her seem wierd by comparison to other elves.
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Re: Rough ideas

Post  Guest on Sun Nov 22, 2009 12:17 am

JadziaDaxx wrote:I like your strange Kimji Elf what are you going to do to make her seem wierd by comparison to other elves.

She will be the type that does not know what others are and will wont to find out. Example: Walking up to your character and grabbing your jacket lifting it up and seeing if she can figure out what you are by the jacket (like a monkey do when they are trying to figure out what you are, lol). Thats just an idea that I might do.

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Re: Rough ideas

Post  Jason on Sun Nov 22, 2009 1:09 am

being from kimji would entitle you to a +2 to acrobatics (living in the treetops) and a +2 to most craft checks (mostly related to machines, +3 if they're designed to fly)
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Re: Rough ideas

Post  Guest on Sun Nov 22, 2009 1:32 am

Jason wrote:being from kimji would entitle you to a +2 to acrobatics (living in the treetops) and a +2 to most craft checks (mostly related to machines, +3 if they're designed to fly)

What do you mean by if they are designed to fly? The machines?

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Re: Rough ideas

Post  Jason on Sun Nov 22, 2009 1:38 am

yeah, kimji have an obsession with wanting to fly
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Re: Rough ideas

Post  Guest on Sun Nov 22, 2009 2:02 am

Jason wrote:yeah, kimji have an obsession with wanting to fly

Ok sounds good.

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Re: Rough ideas

Post  Guest on Sun Nov 22, 2009 3:36 am

Are the characters going to be required to wear any type of uniform?

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Re: Rough ideas

Post  Jason on Sun Nov 22, 2009 3:40 am

No, you'll only need an insignia to identify yourself with the ministry. it can be a signet ring, amulet with the insignia, or a badge, which can be pinned on your clothing, or kept in your bag or pocket
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Re: Rough ideas

Post  I quit on Mon Nov 23, 2009 6:31 am

Mad As A Hatter wrote:So I was thinking either the Human Wizard, Human Fighter, or Half-Orc Monk.

EDIT:
Very heavily considering a rouge/tinker - What would be a good class? Gnome, Human, or something different all together? (Kobold XD)

I believe I'll be making a fighter and the rouge. Though I would love to get some thoughts on the race.
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Re: Rough ideas

Post  Jason on Mon Nov 23, 2009 1:58 pm

you could always go with the tengu, they're smart and nimble with fingers.
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Re: Rough ideas

Post  I quit on Mon Nov 23, 2009 6:48 pm

Those are the birds, eh? What are their racial bonuses?
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Re: Rough ideas

Post  Guest on Mon Nov 23, 2009 7:17 pm

Mad As A Hatter wrote:Those are the birds, eh? What are their racial bonuses?

The word bird has Gabe I think.

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Re: Rough ideas

Post  I quit on Mon Nov 23, 2009 7:19 pm

Bird bird bird, bird is the word! lol


But seriously... what are their bonuses? lol
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Re: Rough ideas

Post  Guest on Mon Nov 23, 2009 7:20 pm

Mad As A Hatter wrote:Bird bird bird, bird is the word! lol


But seriously... what are their bonuses? lol

See told ya lol

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Re: Rough ideas

Post  Jason on Mon Nov 23, 2009 11:50 pm

I'll have the info up at midnight when I'm off work.
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Re: Rough ideas

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